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ClosestFacility
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solveClosestFacility
API Reference
Solve Closest Facility ( ClosestFacility )
Incidents:
Facilities:
Barriers:
Polyline Barriers:
Polygon Barriers:
Travel Direction:
From Facility
To Facility
Default Cutoff:
Default Target Facility Count:
Output Spatial Reference:
Ignore Invalid Locations:
True
False
Preserve ObjectID:
True
False
Accumulate Attribute Names:
Impedance Attribute Name:
Restriction Attribute Names:
Attribute Parameter Values:
Restrict U-Turns:
Allow Backtrack
At Dead Ends Only
Dead Ends and Intersections
No Backtrack
Use Hierarchy:
True
False
Return Directions:
True
False
Return Routes:
True
False
Return Facilities:
True
False
Return Incidents:
True
False
Return Barriers:
True
False
Return Polyline Barriers:
True
False
Return Polygon Barriers:
True
False
Return Traversed Edges:
True
False
Return Traversed Junctions:
True
False
Return Traversed Turns:
True
False
Directions Language:
Directions Output Type:
Complete
CompleteNoEvents
FeatureSets
InstructionsOnly
Standard
SummaryOnly
Directions Style Name:
Output Lines:
None
Straight
True Shape
True Shape with Measure
Output Geometry Precision:
Output Geometry Precision Units:
Decimal Degrees
Kilometers
Meters
Miles
Nautical Miles
Inches
Points
Feet
Yards
Milimeters
Centimeters
Decimeters
Geometry Precision (X,Y):
Geometry Precision (Z):
Geometry Precision (M):
Directions Time Attribute Name:
Directions Length Units:
Feet
Kilometers
Meters
Miles
Nautical Miles
Yards
Time of Day:
Time of Day Usage:
Time of Day as Start Time
Time of Day as End Time
Is Time of Day in UTC:
True
False
Return Z:
True
False
Return Empty Results:
True
False
Travel Mode:
Locate Settings:
Overrides:
Format:
HTML
JSON